Ik heb een zombie mod op een COD4 server gezet, alleen nu krijg ik elke keer deze foutmelding.
Ik heb al meerdere dingen geprobeerd, maar het wil niet lukken.
Het lijkt erop alsof de server config te groot is?
-->
(file 'btd_menus/ingame_menu/_vision_menu_response.gsc', line 17)
level waittill("connecting", player);
*
count: 1, var usage: 2, endon usage: 0
(file 'btd_menus/ingame_menu/_client_menu_response.gsc', line 24)
level waittill("connecting", player);
*
count: 1, var usage: 2, endon usage: 0
(file 'btd_menus/ingame_menu/_admin_menu_response.gsc', line 15)
level waittill("connecting", player);
*
count: 1, var usage: 9, endon usage: 0
(file 'maps/mp/_shutter.gsc', line 46)
level waittill ("wind blows", windDirection);
*
********************************
var usage: 550, endon usage: 104
ent type 'entity'... count: 142, var usage: 1051
ent type 'hudelem'... count: 10, var usage: 10
ent type 'pathnode'... count: 0, var usage: 0
ent type 'vehiclenode'... count: 0, var usage: 0
********************************
******* script runtime error *******
exceeded maximum number of script variables: (file 'btd_gametypes/survival/_survival_spawns.gsc', line 2484)
temp.origin = zomspawnpoint[i];
*
Error: called from:
(file 'btd_gametypes/survival/_survival_spawns.gsc', line 8)
zomspawns();
*
Error: called from:
(file 'btd_gametypes/survival/_survival_logic.gsc', line 26)
btd_gametypes\survival\_survival_spawns::init();
*
Error: started from:
(file 'btd_gametypes/survival/_survival_logic.gsc', line 35)
wait 5;
*
Error: ************************************
********************
ERROR: script runtime error
(see console for details)
exceeded maximum number of script variables
********************
----- Server Shutdown -----
==== ShutdownGame (1) ====
---------------------------
Hitch warning: 5628 msec frame time

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