tremon
17/06/11, 15:02
Hallo,
Ik zou graag een Medal of Honor Allied Assault server hosten, maar niemand kan mijn server bereiken.
Mijn werkwijze:
Eerst heb ik mezelf een statisch IP-adres toegewezen, 192.168.2.100
Dan heb ik al de juiste poorten geforward:
http://img707.imageshack.us/img707/418/poorten.png
Vervolgens heb ik in de main map van het spel een bestand gemaakt: server.cfg
// Edit to fit your preferences.
// <- Slash marks for comments in this file, ignored by program
// server name that will show up on the game browser, gamespy, or other server browser tools.
// Put YOUR server name in the quotes (unless you want to promote TMMworld)
seta sv_hostname "myPROserver212"
// Public Information
// following four fields do not show up in gamespy, but they will in All-Seeing-Eye, possibly other tools
Sets "Admin" "tremon"
Sets "Clan" "no clan"
Sets "Connection" "Cable"
Sets "URL" "http://www.tremon.com"
Sets "email" "email address"
Sets "Location" "here"
Sets "CPU" "P4 2Ghz"
Sets "Plug" "Visit TMMworld.com today!"
// Remote Console, or RCON passoword allows for remote server administration
// a password is also used if running tools such as counter intelligence
seta rconpassword "xxx"
// maximum number of players allowed
sv_maxclients "10"
// If you have multiple machines behind the router and want to point to a specific machine
// you would enter the internal IP address for the machine here. just remove the hash marks (//) and
// update with the IP of your machine. If you don't know what this is, don't change anything.
set net_IP 192.168.2.100
// Sets aside private slots so if server fills, you can still get into the game.
// You enter the password from your game, within the console and the join the server
// If maxclients is 12, setting this to 1 leaves 11 public. You can have as many
// private slots as you like, as long as it doesn't exceed the max clients number.
set sv_privateClients "1"
set sv_privatepassword "ZZZ"
// game type 1=DM Free For All 2=DM Teammatch 3=roundbased 4=objective
g_gametype 2
// minimum ping? why bother? unless you want to keep low ping players out, including yourself.
sv_minping "0"
//sv pure pak checker, if on, should not allow clients to use PAK files the server does not have
//0=off 1=on Not so sure this works with MOHAA
sv_pure 0
// Flooding of messages from other clients too many too fast, this will help stop it
sv_floodProtect 1
sv_flood_waitdelay 10
sv_flood_persecond 4
sv_flood_msg 5
//max ping keeps anyone with a higher ping than this value from connecting
sv_maxping "999"
// team damage friendly fire 0=off 1=on
g_teamdamage "0"
// allows Gamespy browser 1=yes 0=no
sv_gamespy "1"
// inactive spectate is seconds of inactivity before moved to spectator
g_inactiveSpectate "120"
// inactive kick is seconds that a client will be kicked for inactivity
g_inactiveKick "300"
// max data transmit rate by clients on the server - depends on network
sv_maxrate 6000
// sv_fps 20
// allow downloads 0=off 1=on But does not seem to work in MOHAA
sv_allowDownload 1
// time limit for game 0=no limit (in minutes)
timelimit "20"
//set frag limit to end game. 0=none
fraglimit "0"
//net-niopx disallows IPX connections, TCP only net port 12203
net_niopx 1
// sets the UDP port. If you need to direct to a different port, you can change this but
// if you do not know what you are doing, I suggest you just leave it alone. :)
net_port 12203
// You can play with some of these settings if you dare, but if you have a dedicated server running and
// see only the console, you can pass in game chat to the console. Prepare for alot of data!
// Remove hash marks if you dare :)
// set developer 2
// set chat 1
// seta sv_chatter 1
// you can also send the chatter to a log if you wish... again... a flood of data. The log file below
// is set to append already, set the g_logsync to 1 when adding the chat
// set log files
seta g_log "myserverlog.log"
seta logfile 3 // console log 0=no 1=buffered 2=continuous 3=append to existing
seta g_logsync 0
// map rotation for the server. this is the list of standard DM maps. If you want to have
// custom maps, you can insert them here as long as you know the proper name. See the FAQ section
// on TMMworld.com for a tip how to get the proper map name needed here.
sv_maplist "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm5 dm/mohdm4 dm/mohdm6 dm/mohdm7"
// starting map when launched
map dm/mohdm1
Ik heb op mijn pc ook mijn Firewall uitgeschakeld.
De server voer ik als volgt uit:
C:\Games\MOHAA\MOHAA_server.exe +set dedicated 1 +set net_ip 192.168.2.100 +set net_port 12203 +set ui_console 1 +set g_gametype 2 +set sv_maxclients 10 +exec server.cfg
Dan krijg ik het volgende terminal venster:
--- Common Initialization ---
Medal of Honor Allied Assault 1.11 win-x86 Mar 5 2002
----- FS_Startup -----
Current search path:
C:\Games\MOHAA/main
C:\Games\MOHAA\main\pak6.pk3 (104 files)
C:\Games\MOHAA\main\Pak5.pk3 (259 files)
C:\Games\MOHAA\main\Pak4.pk3 (593 files)
C:\Games\MOHAA\main\Pak3.pk3 (669 files)
C:\Games\MOHAA\main\Pak2.pk3 (4722 files)
C:\Games\MOHAA\main\Pak1.pk3 (772 files)
C:\Games\MOHAA\main\Pak0.pk3 (11175 files)
----------------------
18294 files in pk3 files
execing default.cfg
execing menu.cfg
execing newconfig.cfg
Config: unnamedsoldier.cfg
execing configs/unnamedsoldier.cfg
couldn't exec localized.cfg
execing autoexec.cfg
couldn't exec custom.cfg
...detecting CPU, found Intel Pentium III
------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
------- Input Initialization Complete ------- 18
You are now setup for easy mode.
Winsock Initialized
Opening IP socket: 192.168.2.100:12203
Hostname: WINPHL-C5DM88TM.student.phlimburg.be
IP: 192.168.2.100
IP: 192.168.174.1
IP: 192.168.26.1
--- Common Initialization Complete --- 907 ms
Working directory: C:\Games\MOHAA
execing server.cfg
------ Server Initialization ------
Server: dm/mohdm1
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/book_closed_thin_green.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/drinkglass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/book_closed_thin_blue.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/book_closed_thick_lavender.tik
------ Server Initialization Complete ------ 1.33 seconds
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/dummy.tik
Hitch warning: 1358 msec frame time
]status
map: dm/mohdm1
num score ping name lastmsg address qport rate
--- ----- ---- --------------- ------- --------------------- ----- -----
Via http://www.whatsmyip.org/ vind ik wat mijn IP-adres is, laten we voor de gemakkelijkheid nu zeggen: 11.11.11.11 . Wanneer ik een vriend vraag om 11.11.11.11:12203 dan te joinen krijgt hij altijd Server Timed Out...
Iets wat ik fout doe? Alle hulp is welkom.
Ik zou graag een Medal of Honor Allied Assault server hosten, maar niemand kan mijn server bereiken.
Mijn werkwijze:
Eerst heb ik mezelf een statisch IP-adres toegewezen, 192.168.2.100
Dan heb ik al de juiste poorten geforward:
http://img707.imageshack.us/img707/418/poorten.png
Vervolgens heb ik in de main map van het spel een bestand gemaakt: server.cfg
// Edit to fit your preferences.
// <- Slash marks for comments in this file, ignored by program
// server name that will show up on the game browser, gamespy, or other server browser tools.
// Put YOUR server name in the quotes (unless you want to promote TMMworld)
seta sv_hostname "myPROserver212"
// Public Information
// following four fields do not show up in gamespy, but they will in All-Seeing-Eye, possibly other tools
Sets "Admin" "tremon"
Sets "Clan" "no clan"
Sets "Connection" "Cable"
Sets "URL" "http://www.tremon.com"
Sets "email" "email address"
Sets "Location" "here"
Sets "CPU" "P4 2Ghz"
Sets "Plug" "Visit TMMworld.com today!"
// Remote Console, or RCON passoword allows for remote server administration
// a password is also used if running tools such as counter intelligence
seta rconpassword "xxx"
// maximum number of players allowed
sv_maxclients "10"
// If you have multiple machines behind the router and want to point to a specific machine
// you would enter the internal IP address for the machine here. just remove the hash marks (//) and
// update with the IP of your machine. If you don't know what this is, don't change anything.
set net_IP 192.168.2.100
// Sets aside private slots so if server fills, you can still get into the game.
// You enter the password from your game, within the console and the join the server
// If maxclients is 12, setting this to 1 leaves 11 public. You can have as many
// private slots as you like, as long as it doesn't exceed the max clients number.
set sv_privateClients "1"
set sv_privatepassword "ZZZ"
// game type 1=DM Free For All 2=DM Teammatch 3=roundbased 4=objective
g_gametype 2
// minimum ping? why bother? unless you want to keep low ping players out, including yourself.
sv_minping "0"
//sv pure pak checker, if on, should not allow clients to use PAK files the server does not have
//0=off 1=on Not so sure this works with MOHAA
sv_pure 0
// Flooding of messages from other clients too many too fast, this will help stop it
sv_floodProtect 1
sv_flood_waitdelay 10
sv_flood_persecond 4
sv_flood_msg 5
//max ping keeps anyone with a higher ping than this value from connecting
sv_maxping "999"
// team damage friendly fire 0=off 1=on
g_teamdamage "0"
// allows Gamespy browser 1=yes 0=no
sv_gamespy "1"
// inactive spectate is seconds of inactivity before moved to spectator
g_inactiveSpectate "120"
// inactive kick is seconds that a client will be kicked for inactivity
g_inactiveKick "300"
// max data transmit rate by clients on the server - depends on network
sv_maxrate 6000
// sv_fps 20
// allow downloads 0=off 1=on But does not seem to work in MOHAA
sv_allowDownload 1
// time limit for game 0=no limit (in minutes)
timelimit "20"
//set frag limit to end game. 0=none
fraglimit "0"
//net-niopx disallows IPX connections, TCP only net port 12203
net_niopx 1
// sets the UDP port. If you need to direct to a different port, you can change this but
// if you do not know what you are doing, I suggest you just leave it alone. :)
net_port 12203
// You can play with some of these settings if you dare, but if you have a dedicated server running and
// see only the console, you can pass in game chat to the console. Prepare for alot of data!
// Remove hash marks if you dare :)
// set developer 2
// set chat 1
// seta sv_chatter 1
// you can also send the chatter to a log if you wish... again... a flood of data. The log file below
// is set to append already, set the g_logsync to 1 when adding the chat
// set log files
seta g_log "myserverlog.log"
seta logfile 3 // console log 0=no 1=buffered 2=continuous 3=append to existing
seta g_logsync 0
// map rotation for the server. this is the list of standard DM maps. If you want to have
// custom maps, you can insert them here as long as you know the proper name. See the FAQ section
// on TMMworld.com for a tip how to get the proper map name needed here.
sv_maplist "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm5 dm/mohdm4 dm/mohdm6 dm/mohdm7"
// starting map when launched
map dm/mohdm1
Ik heb op mijn pc ook mijn Firewall uitgeschakeld.
De server voer ik als volgt uit:
C:\Games\MOHAA\MOHAA_server.exe +set dedicated 1 +set net_ip 192.168.2.100 +set net_port 12203 +set ui_console 1 +set g_gametype 2 +set sv_maxclients 10 +exec server.cfg
Dan krijg ik het volgende terminal venster:
--- Common Initialization ---
Medal of Honor Allied Assault 1.11 win-x86 Mar 5 2002
----- FS_Startup -----
Current search path:
C:\Games\MOHAA/main
C:\Games\MOHAA\main\pak6.pk3 (104 files)
C:\Games\MOHAA\main\Pak5.pk3 (259 files)
C:\Games\MOHAA\main\Pak4.pk3 (593 files)
C:\Games\MOHAA\main\Pak3.pk3 (669 files)
C:\Games\MOHAA\main\Pak2.pk3 (4722 files)
C:\Games\MOHAA\main\Pak1.pk3 (772 files)
C:\Games\MOHAA\main\Pak0.pk3 (11175 files)
----------------------
18294 files in pk3 files
execing default.cfg
execing menu.cfg
execing newconfig.cfg
Config: unnamedsoldier.cfg
execing configs/unnamedsoldier.cfg
couldn't exec localized.cfg
execing autoexec.cfg
couldn't exec custom.cfg
...detecting CPU, found Intel Pentium III
------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
------- Input Initialization Complete ------- 18
You are now setup for easy mode.
Winsock Initialized
Opening IP socket: 192.168.2.100:12203
Hostname: WINPHL-C5DM88TM.student.phlimburg.be
IP: 192.168.2.100
IP: 192.168.174.1
IP: 192.168.26.1
--- Common Initialization Complete --- 907 ms
Working directory: C:\Games\MOHAA
execing server.cfg
------ Server Initialization ------
Server: dm/mohdm1
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/book_closed_thin_green.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/drinkglass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/book_closed_thin_blue.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/book_closed_thick_lavender.tik
------ Server Initialization Complete ------ 1.33 seconds
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/dummy.tik
Hitch warning: 1358 msec frame time
]status
map: dm/mohdm1
num score ping name lastmsg address qport rate
--- ----- ---- --------------- ------- --------------------- ----- -----
Via http://www.whatsmyip.org/ vind ik wat mijn IP-adres is, laten we voor de gemakkelijkheid nu zeggen: 11.11.11.11 . Wanneer ik een vriend vraag om 11.11.11.11:12203 dan te joinen krijgt hij altijd Server Timed Out...
Iets wat ik fout doe? Alle hulp is welkom.