PDA

Bekijk Volledige Versie : America's Army



WF WebHosting
25/11/06, 13:13
Ik ben enige tijd bezig met het installeren van AA op mijn gamebak, maar zoals het nu uit ziet kom ik er niet echt lekker uit.

Het probleem is dat de server niet word gescand door aaotracker (word wel gezien) en een van onze medewerkers word door onbekende redenen niet toegelaten op de server.

Hij kan dan wel op official servers komen.

voorbeeld van mijn ini file:



[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Recruit
Map=Entry.aao
LocalMap=Entry.aao
Host=
Portal=
MapExt=aao
EXEName=uw.exe
SaveExt=usa
Port=1716
Class=AGP_Characters.AGP_Character

[FirstRun]
FirstRun=250000

[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=D3D9Drv.D3D9RenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
;Console=XInterface.ExtendedConsole
GUIController=AGP_Interface.AAGUIController
StreamPlayer=Engine.StreamInteraction
Language=int
Product=ArmyOps
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
DefaultGame=AGP_Gameplay.AGP_GameSinglePlayer
DefaultServerGame=AGP_Gameplay.AGP_GameTeamObjecti ve
ViewportManager=WinDrv.WindowsClient
;ViewportManager=XboxDrv.XboxClient
;ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
DetectedVideoMemory=0
ServerReadsStdin=False

[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
CacheRecordPath=../System/*.ucl
MusicPath=../Music
SpeechPath=../Speech
Paths=../System/*.u
Paths=../Maps/*.aao
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Paths=../StaticMeshes/*.usx
Paths=../Animations/*.ukx
Paths=../Saves/*.uvx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
Suppress=DevNet
Suppress=DevLIPSinc
Suppress=DevKarma
Suppress=RecordCache
Suppress=MapVoteDebug
Suppress=Init
Suppress=MapVote
Suppress=VoiceChat
Suppress=ChatManager
Suppress=Timer

[Engine.GameEngine]
CacheSizeMegs=64
UseSound=True
VoIPAllowVAD=False
ServerActors=IpDrv.GameSpyQR
ServerActors=DBAuth.DBMBS
;ServerActors=UTelnet.TelnetServer
ServerPackages=Core
ServerPackages=Engine
ServerPackages=Fire
ServerPackages=Editor
ServerPackages=IpDrv
;ServerPackages=UWeb
ServerPackages=GamePlay
ServerPackages=AGP_Effects
ServerPackages=AGP_UI
ServerPackages=AGP
ServerPackages=AGP_Gameplay
ServerPackages=AGP_Characters
ServerPackages=AGP_AI
ServerPackages=AGP_Inventory
ServerPackages=AGP_Script
ServerPackages=AGP_Objects
UseStaticMeshBatching=True
ColorHighDetailMeshes=False
ColorSlowCollisionMeshes=False
ColorNoCollisionMeshes=False
ColorWorldTextures=False
ColorPlayerAndWeaponTextures=False
ColorInterfaceTextures=False
MainMenuClass=AGP_Interface.AAMainMenu
ConnectingMenuClass=AGP_Interface.AAServerLoading
DisconnectMenuClass=AGP_Interface.AADisconnectOpti onPage
LoadingClass=AGP_Interface.AALevelLoading

[WinDrv.WindowsClient]
WindowedViewportX=800
WindowedViewportY=600
FullscreenViewportX=800
FullscreenViewportY=600
MenuViewportX=800
MenuViewportY=600
Brightness=0.800000
Contrast=0.700000
Gamma=1.000000
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=35.000000
AnimMeshDynamicLOD=0.0
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Normal
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=UltraHigh
TextureMaxLOD=0
TextureMinLOD=0
NoFractalAnim=False
ScaleHUDX=0.0
MouseXMultiplier=1.000
MouseYMultiplier=1.000
UseSpeechRecognition=True
WeatherEffects=True
DrawDistanceLOD=1.0

[SDLDrv.SDLClient]
WindowedViewportX=800
WindowedViewportY=600
FullscreenViewportX=800
FullscreenViewportY=600
TextureDetail=High
SkinDetail=High
LightmapDetail=High
TextureMinLOD=0
TextureMaxLOD=12
MenuViewportX=800
MenuViewportY=600
Brightness=0.800000
Contrast=0.700000
Gamma=1.000000
UseJoystick=False
JoystickNumber=0
IgnoreHat=False
JoystickHatNumber=0
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
MinDesiredFrameRate=35.000000
AnimMeshDynamicLOD=0.0
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Normal
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=UltraHigh
TextureMaxLOD=0
TextureMinLOD=0
NoFractalAnim=False
WeatherEffects=True
DrawDistanceLOD=1.0
IgnoreUngrabbedMouse=False
AllowUnicodeKeys=False
AllowCommandQKeys=True
MacFakeMouseButtons=True
MacKeepAllScreensOn=False
TextToSpeechFile=
MacNativeTextToSpeech=True

[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=10000

[ALAudio.ALAudioSubsystem]
UseEAX=False
Use3DSound=False
UseDefaultDriver=True
CompatibilityMode=False
MaxEAXVersion=255
UsePrecache=True
ReverseStereo=False
Channels=32
MusicVolume=0.10000
AmbientVolume=0.500000
SoundVolume=0.30000
VoiceVolume=4.000000
VolumeScaleRec=0.100000
DopplerFactor=1.0
Rolloff=1.0
TimeBetweenHWUpdates=15
DisablePitch=False
LowQualitySound=False
UseVoIP=False
UseVAD=False
UseSpatializedVoice=False
SpatializedVoiceRadius=100000
EnhancedDenoiser=False
LocalZOffset=0.0

[IpDrv.TcpNetDriver]
AllowDownloads=False
ConnectionTimeout=180.0
InitialConnectTimeout=1000.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=10000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=25
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
AllowPlayerPortUnreach=False
LogPortUnreach=False
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False

[IpServer.UdpServerQuery]
GameName=ut2

[IpDrv.MasterServerUplink]
DoUplink=True
UplinkToGamespy=True
SendStats=True
ServerBehindNAT=False

[IpDrv.MasterServerLink]
LANPort=11777
LANServerPort=10777

[IpDrv.HTTPDownload]
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True

[Engine.DemoRecDriver]
;AllowDownloads=True
;DemoSpectatorClass=UnrealGame.DemoRecSpectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=60
LanServerMaxTickRate=60

[Engine.AccessControl]
AdminPassword=xxxxxxxxxxx
GamePassword=
IPPolicies[0]=ACCEPT,*
IPPolicies[1]=
IPPolicies[2]=
IPPolicies[3]=
IPPolicies[4]=
IPPolicies[5]=
IPPolicies[6]=
IPPolicies[7]=
IPPolicies[8]=
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IPPolicies[11]=
IPPolicies[12]=
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IPPolicies[15]=
IPPolicies[16]=
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IPPolicies[18]=
IPPolicies[19]=
IPPolicies[20]=
IPPolicies[21]=
IPPolicies[22]=
IPPolicies[23]=
IPPolicies[24]=
IPPolicies[25]=
IPPolicies[26]=
IPPolicies[27]=
IPPolicies[28]=
IPPolicies[29]=
IPPolicies[30]=
IPPolicies[31]=
IPPolicies[32]=
IPPolicies[33]=
IPPolicies[34]=
IPPolicies[35]=
IPPolicies[36]=
IPPolicies[37]=
IPPolicies[38]=
IPPolicies[39]=
IPPolicies[40]=
IPPolicies[41]=
IPPolicies[42]=
IPPolicies[43]=
IPPolicies[44]=
IPPolicies[45]=
IPPolicies[46]=
IPPolicies[47]=
IPPolicies[48]=
IPPolicies[49]=
BanListFilename=BanList.txt
bDontKickLastPlayer=False
bAllowMaybeFail=False
asTeamPasswords[0]=xxx
asTeamPasswords[1]=xxxxx
; PlayerAdmin=SomePlayerName
PlayerAdmin=xxxxxxx
PlayerAdmin=xxxxxxx

[IpDrv.TcpipConnection]
SimPacketLoss=0
SimLatency=0

[Engine.LevelInfo]
PhysicsDetailLevel=PDL_Medium

[Engine.AmbientSound]
AmbientVolume=0.25

[Engine.Console]
ConsoleKey=9

[XInterface.ExtendedConsole]
ConsoleHotKey=192
;NeedPasswordMenuClass=GUI2K4.UT2K4GetPassword
NeedPasswordMenuClass=AGP_Interface.AAGetPassword
bSpeechMenuUseMouseWheel=True
bSpeechMenuUseLetters=False
SMOriginX=0.01
SMOriginY=0.3
LetterKeys[0]=IK_Q
LetterKeys[1]=IK_W
LetterKeys[2]=IK_E
LetterKeys[3]=IK_R
LetterKeys[4]=IK_A
LetterKeys[5]=IK_S
LetterKeys[6]=IK_D
LetterKeys[7]=IK_F
LetterKeys[8]=IK_Z
LetterKeys[9]=IK_X
;MusicManagerClassName=GUI2K4.StreamPlayer
MusicManagerClassName=AGP_Interface.StreamPlayer

[XInterface.GUIController]
MenuMouseSens=1.25
bModAuthor=false
bExpert=false

[UTelnet.TelnetServer]
Application=UTelnet.AASM
Password=
bEnabled=False

[Engine.StatLog]
LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT.exe
LocalBatcherParams=
LocalStatsURL=../NetGamesUSA.com/ngStats/html/ngStats_Main.html
WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe
WorldBatcherParams=-d ../NetGamesUSA.com/ngWorldStats/logs -g UT
WorldStatsURL=http://www.netgamesusa.com
LocalLogDir=../Logs
bWorldLog=True
WorldLogDir=../Logs
bWorldBatcherError=False
bBatchLocal=False

[Engine.GameInfo]
bLowGore=False
bVeryLowGore=False
bChangeLevels=False
GoreLevel=0
AutoAim=0.930000
MaxSpectators=2
MaxPlayers=16
MaxAdmins=2
bLocalLog=True
bWorldLog=True
bEnableStatLogging=True
bWeaponStay=False
sbAllowWeaponThrowing=True
bAllowBehindView=False
bAdminCanPause=False
bWeaponShouldViewShake=True
bLargeGameVOIP=False
GameDifficulty=1.000000
ResetTimeDelay=0
GoalScore=0
MaxLives=0
TimeLimit=7
AccessControlClass=Engine.AccessControl
MaplistHandlerType=
GameStatsClass=
SecurityClass=
VotingHandlerType=
ServerSkillLevel=
MaxIdleTime=120.000000
bDeathMessages=True
ScoreMode=SSM_On
bBinaryAuthProtocol=False
bSendDistributionHistory=True
bSendRoundTimeInfo=True
bSendExperienceTimestamp=False

[IpDrv.GameSpyQR]
bNAT=False
IP=xx.xxx.xx.xxx

[AGP_Gameplay.AGP_GameTeamObjective]
bAllowPrivateChat=True
bAllowNonTeamChat=False
ForceObjectiveGroupTag[0]=None
ForceObjectiveGroupTag[1]=None
ForceObjectiveGroupTag[2]=None
ForceObjectiveGroupTag[3]=None
ForceObjectiveGroupTag[4]=None
ForceObjectiveGroupTag[5]=None
ForceObjectiveGroupTag[6]=None
ForceObjectiveGroupTag[7]=None
ForceObjectiveGroupTag[8]=None
ForceObjectiveGroupTag[9]=None
ForceObjectiveGroupTag[10]=None
ForceObjectiveGroupTag[11]=None
ForceObjectiveGroupTag[12]=None
ForceObjectiveGroupTag[13]=None
ForceObjectiveGroupTag[14]=None
ForceObjectiveGroupTag[15]=None
ForceObjectiveGroupTag[16]=None
ForceObjectiveGroupTag[17]=None
ForceObjectiveGroupTag[18]=None
ForceObjectiveGroupTag[19]=None
ForceObjectiveGroupTag[20]=None
ForceObjectiveGroupTag[21]=None
ForceObjectiveGroupTag[22]=None
ForceObjectiveGroupTag[23]=None
ForceObjectiveGroupTag[24]=None
ForceObjectiveGroupTag[25]=None
ForceObjectiveGroupTag[26]=None
ForceObjectiveGroupTag[27]=None
ForceObjectiveGroupTag[28]=None
ForceObjectiveGroupTag[29]=None
ForceObjectiveGroupTag[30]=None
ForceObjectiveGroupTag[31]=None
ForceObjectiveSlot[0]=0
ForceObjectiveSlot[1]=0
ForceObjectiveSlot[2]=0
ForceObjectiveSlot[3]=0
ForceObjectiveSlot[4]=0
ForceObjectiveSlot[5]=0
ForceObjectiveSlot[6]=0
ForceObjectiveSlot[7]=0
ForceObjectiveSlot[8]=0
ForceObjectiveSlot[9]=0
ForceObjectiveSlot[10]=0
ForceObjectiveSlot[11]=0
ForceObjectiveSlot[12]=0
ForceObjectiveSlot[13]=0
ForceObjectiveSlot[14]=0
ForceObjectiveSlot[15]=0
ForceObjectiveSlot[16]=0
ForceObjectiveSlot[17]=0
ForceObjectiveSlot[18]=0
ForceObjectiveSlot[19]=0
ForceObjectiveSlot[20]=0
ForceObjectiveSlot[21]=0
ForceObjectiveSlot[22]=0
ForceObjectiveSlot[23]=0
ForceObjectiveSlot[24]=0
ForceObjectiveSlot[25]=0
ForceObjectiveSlot[26]=0
ForceObjectiveSlot[27]=0
ForceObjectiveSlot[28]=0
ForceObjectiveSlot[29]=0
ForceObjectiveSlot[30]=0
ForceObjectiveSlot[31]=0
bWeaponStay=False
bAllowWeaponThrowing=True
ResetTimeDelay=0

[AGP_Gameplay.AGP_GameTeam]
FFScoreLimit=400
MaxTeamSize=8
bPlayersBalanceTeams=False
bAutoBalanceBetweenRounds=False
bNeverAutoBalance=True
bSpectatePlayersOnly=True
bSpectateFirstPersonOnly=False
bSpectateFriendsOnly=True
bSpectateBodies=False
bEnableROEKickTimer=False
bEnableROEKick=False
bEnableROEKickDeath=False
bForcePSSet=False
TeamZeroPSSet=0
TeamOnePSSet=0
ForcePSSetTag[0]=None
ForcePSSetTag[1]=None
ForcePSSetTag[2]=None
ForcePSSetTag[3]=None
ForcePSSetTag[4]=None
ForcePSSetTag[5]=None
ForcePSSetTag[6]=None
ForcePSSetTag[7]=None
ForcePSSetTag[8]=None
ForcePSSetTag[9]=None
ForcePSSetTag[10]=None
ForcePSSetTag[11]=None
ForcePSSetTag[12]=None
ForcePSSetTag[13]=None
ForcePSSetTag[14]=None
ForcePSSetTag[15]=None
ForcePSSetTag[16]=None
ForcePSSetTag[17]=None
ForcePSSetTag[18]=None
ForcePSSetTag[19]=None
ForcePSSetTag[20]=None
ForcePSSetTag[21]=None
ForcePSSetTag[22]=None
ForcePSSetTag[23]=None
ForcePSSetTag[24]=None
ForcePSSetTag[25]=None
ForcePSSetTag[26]=None
ForcePSSetTag[27]=None
ForcePSSetTag[28]=None
ForcePSSetTag[29]=None
ForcePSSetTag[30]=None
ForcePSSetTag[31]=None
ForcePSSetTeamSlot[0]=0
ForcePSSetTeamSlot[1]=0
ForcePSSetTeamSlot[2]=0
ForcePSSetTeamSlot[3]=0
ForcePSSetTeamSlot[4]=0
ForcePSSetTeamSlot[5]=0
ForcePSSetTeamSlot[6]=0
ForcePSSetTeamSlot[7]=0
ForcePSSetTeamSlot[8]=0
ForcePSSetTeamSlot[9]=0
ForcePSSetTeamSlot[10]=0
ForcePSSetTeamSlot[11]=0
ForcePSSetTeamSlot[12]=0
ForcePSSetTeamSlot[13]=0
ForcePSSetTeamSlot[14]=0
ForcePSSetTeamSlot[15]=0
ForcePSSetTeamSlot[16]=0
ForcePSSetTeamSlot[17]=0
ForcePSSetTeamSlot[18]=0
ForcePSSetTeamSlot[19]=0
ForcePSSetTeamSlot[20]=0
ForcePSSetTeamSlot[21]=0
ForcePSSetTeamSlot[22]=0
ForcePSSetTeamSlot[23]=0
ForcePSSetTeamSlot[24]=0
ForcePSSetTeamSlot[25]=0
ForcePSSetTeamSlot[26]=0
ForcePSSetTeamSlot[27]=0
ForcePSSetTeamSlot[28]=0
ForcePSSetTeamSlot[29]=0
ForcePSSetTeamSlot[30]=0
ForcePSSetTeamSlot[31]=0
bWeaponStay=False
bAllowWeaponThrowing=True
ResetTimeDelay=0

[AGP_Gameplay.AGP_GameDeathMatch]
MinNetPlayers=1
InitialWarmupTime=30
bCycleMaps=False
RoundsPerMatch=7
MatchesBeforeCycle=1
bKickIdlePlayersTimed=False
bKickIdlePlayersRounds=True
bKickIdleSpectators=False
IdlePlayerKickTime=0
IdlePlayerKickRounds=2
bTournamentMode=False
bWeaponStay=False
bAllowWeaponThrowing=True
ResetTimeDelay=0

[AGP_Gameplay.AGP_GameMultiPlayer]
bRequireAuthorization=True
bMPCheatsEnabled=False
VoteKick_Cooldown=3.000000
MinHonor=10
MaxHonor=100

[AGP.AGP_GameInfo]
ForceGameplay=FORCE_None
MaxAuthConnections=1
bEnableMapTesting=True
bEnableCodeTesting=True
bDemoExploreTheArmyMode=False
iMaxAINPCsToSpawn=-1
fpMaxNPCToPlayerRatio=0.000000
bAutoAT=False
fpNPCSpawnDelay=0.100000
fpNPCInitialSpawnDelay=1.500000

[Engine.GameReplicationInfo]
ServerName=Americas Army
ShortName=Americas Army
AdminName=xxxxxxxxx
AdminEmail=Non-disclosed
ServerRegion=0
MOTDLine1=Welcome To xxxxx
MOTDLine2=No cheat/lame
MOTDLine3=We make room for our members if needed
MOTDLine4=powered by xxxxxx
MOTDDisplaySeconds=15
bHUDHideAmmoCount=False
bHUDHideWeaponStatus=False
bHUDHideWeapon=False
bHUDHideGrenades=False
bHUDHideHealth=False
bHUDHideMedical=False
bHUDHideCombatEffect=False
bHUDHideOptics=False
bHUDHideCompass=False
bHUDHideTimer=False
bHUDHideObjectives=False
bHUDHideRadar=False
MessageOfTheDay=
bHUDHideSupport=False
bForceShadowsOff=False

[AGP_Gameplay.AGP_MapList]
MapNum=4
Maps=SFOasis.aao
Maps=SFcsar.aao
Maps=SFWaterTreatment.aao
Maps=SFBlizzard.aao

[AGP_Gameplay.AGP_GameTournament]
asTournamentTeamName[0]=xx
asTournamentTeamName[1]=xxxx
sMatchName=xxxxxxxx
sTournamentName=we proberen even wat
sLeagueName=proef
iTournamentRequestDelayTime=30
iTournamentRoundDelayTime=5
iTournamentWarmupDuration=4
iTournamentSwapTime=60
iTournamentSwapLimit=3
iTournamentPauseLimit=90
bTournamentMercyRule=True
bTournamentOpenAllWeaponClassSlots=True
bTournamentTeamCaptainsAllowed=True
bTournamentTeamPasswordsRequired=True
bTournamentTieSuddenDeath=False
bTournamentTieScore=False
bTournamentEnableRandomTeamAssignments=True

[DBAuth.DBAuth]
GameServerIP=xx.xxx.xx.xxx

[DBAuth.AuthorizeServerRequestAdapter]
;ServerAuthUsername=
;ServerAuthPassword=

[Editor.EditorEngine]
EditPackages=Core
EditPackages=Engine
EditPackages=UUnitTest
EditPackages=EngineTest
EditPackages=Fire
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=IpDrv
EditPackages=DBAuth
EditPackages=UTelnet
EditPackages=GamePlay
EditPackages=XInterface
EditPackages=AGP_UI
EditPackages=AGP_Effects
EditPackages=AGP
EditPackages=DBAuthTest
EditPackages=AGP_Characters
EditPackages=AGP_Game
EditPackages=AGP_Gameplay
EditPackages=AGP_AI
EditPackages=AGP_Inventory
EditPackages=AGP_Script
EditPackages=AGP_Objects
EditPackages=AGP_Security
EditPackages=AGP_Vehicles
EditPackages=AGP_Interface
EditPackages=AGP_Test
CutdownPackages=Core
CutdownPackages=Editor
CutdownPackages=Engine
CutdownPackages=Fire
CutdownPackages=GamePlay
CutdownPackages=IpDrv
CutdownPackages=UnrealEd
CutdownPackages=XInterface
CutdownPackages=AGP_Game
CutdownPackages=AGP_Gameplay
CutdownPackages=AGP_Vehicles
CutdownPackages=AGP_Interface

[D3DDrv.D3DRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=60
UseCompressedLightmaps=False
UseStencil=True
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=1
DetailTexMipBias=0.8
DefaultTexMipBias=-0.5
UseNPatches=False
TesselationFactor=1.0
CheckForOverflow=False
AvoidHitches=False
OverrideDesktopRefreshRate=False
ReportUnusedTextures=False

[D3D9Drv.D3D9RenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=60
UseCompressedLightmaps=True
UseStencil=False
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=1
DetailTexMipBias=0.0
DefaultTexMipBias=-0.5
UseNPatches=False
TesselationFactor=1.0
CheckForOverflow=False
OverrideDesktopRefreshRate=False

[OpenGLDrv.OpenGLRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseCompressedLightmaps=True
UseTrilinear=True
UseStencil=False
MaxTextureUnits=8
VARSize=32
ReduceMouseLag=False
UseVSync=False
LevelOfAnisotropy=1.0
DetailTexMipBias=0.0
DefaultTexMipBias=-0.5
UseVBO=True
UseVSync=False
AppleVA=1
MultisampleBuffers=0
MultisampleSamples=0
MultisampleHint=2
DesiredRefreshRate=0
ForceCompression=False
DetailTexMipBias=0.000000
TerrainLOD=0
SkyboxHack=False
LowQualityTerrain=False
Use16bitTextures=False
Use16bit=False

[PixoDrv.PixoRenderDevice]
FogEnabled=True
Zoom2X=True
SimpleMaterials=True
LimitTextureSize=True
LowQualityTerrain=True
TerrainLOD=10
SkyboxHack=True
FilterQuality3D=1
FilterQualityHUD=1
HighDetailActors=False
SuperHighDetailActors=False
ReduceMouseLag=False
DesiredRefreshRate=0
DetailTexMipBias=0.000000
Use16bitTextures=False
Use16bit=True
UseStencil=False
UseCompressedLightmaps=False
DetailTextures=False
UsePrecaching=True

[Engine.NullRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseCompressedLightmaps=True
UseStencil=False

[Engine.DemoController]
DemoPlayTriggerTime=300
SavedDemos[0]=AA_Demo_01
SavedDemos[1]=
SavedDemos[2]=
SavedDemos[3]=
SavedDemos[4]=
SavedDemos[5]=
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Ik draai op Debian laatste versie.
Iemand enig idee?

B3rt
25/11/06, 15:21
Alle poorten open in de firewall?

UDP ports
- 1716 for the game
- 1717 for the gamequery
- 1718 for the master server query
- 8777 for the standard UT query
- 27900 for GameSpy
TCP ports
- 20025 thru 20047 for the Auth server & MBS (AA Browser)

En je moet de server aanmelden bij AAO:

- After you have registered your server, you must leave the server running for it to become authorized. Once it says “Authorized” under the Mode column, the authorization process is complet
Aanmelden hier: http://login.americasarmy.com/views/index.php

JayvD
25/11/06, 15:36
Aanmelden is tegenwoordig niet meer nodig hoor Bart. :)

Vergeet bij de statup line niet multihome=IPADRES. Als je deze weglaat pakt hij auto standaard ip, op linux werkt dat nog weleens niet.

B3rt
25/11/06, 15:44
Hoef je die niet meer aan te melden?
Wist ik niet eens, ik maar telkens alle servers aan melden daar....

JayvD
25/11/06, 16:03
Hoef je die niet meer aan te melden?
Wist ik niet eens, ik maar telkens alle servers aan melden daar....

Is sinds dat nieuwe systeem van ze per versie 2.7.

WF WebHosting
25/11/06, 18:35
ok, maar dat verklaart dan nog niet waarom de gamers niet kunnen joinen?

De server zelf is nu te zien via de AA browser en via AAO tracker, maar word daar dus als "unoffical" aangemerkt.

Ook kan de server niet in favorite worden gezet.

Blade


Alle poorten open in de firewall?

UDP ports
- 1716 for the game
- 1717 for the gamequery
- 1718 for the master server query
- 8777 for the standard UT query
- 27900 for GameSpy
TCP ports
- 20025 thru 20047 for the Auth server & MBS (AA Browser)



Jazekers zijn alle benodigde poorten open.

Blade

JayvD
25/11/06, 19:00
Je kan hem altijd voor de zekerheid nog even aanmelden op de americasarmy site. Zou niet meer nodig moeten zijn, duurt alleen wat langer voordat hij authorized is.

Was is je startup line?
./server -ini server.ini < deze van jou dus.

B3rt
25/11/06, 19:20
De server zelf is nu te zien via de AA browser en via AAO tracker, maar word daar dus als "unoffical" aangemerkt.

De server is altijd "unofficial" of je moet zelf honor kopen bij AAO
Official servers worden alleen door AAO gehost (zelfde princiepe als ranked bij BF) of je moet zelf een "honor" reseller zijn of je moet "honor" kopen bij AAO(dit is vrij duur).

De leased servers zijn dus eigenlijk altijd unofficial, voor meer info over honor kopen moet je hier eens kijken: http://www.aahonor.com/
Op deze website kan je bv 1 server aanmelden tegen betaling voor honor.
Voorbeeld: 100 dollar setup en 40 dollar per maand voor 1 game server (dus niet per machine) of 100 dollar setup en 400 dollar per jaar
Niet goedkoop dus. (dit is alleen voor honor te krijgen, voor de server moet je dan zelf zorgen)

Wil je zelf honor dealer worden bieden ze 2 opties, zie hier een mail die ik van ze gehad heb:

We have two basic plans, Preferred Provider and Honor Provider, the difference in the two plans is basically:


We have established two new pricing models, one is an International Preferred Provider.


Benefits include:

1. Lower per server instance pricing – see below
2. Advertising and prominence on AA-MBS.com
3. Access to Game Release prior to public release to configure and install.
4. Promotion during official Army events…
5. Affiliate Payments – Where an Honor Provider is identified by you (Preferred Provider), and accepted into the Honor Provider program (by Pragmatic), you will receive a $2.00 per server instance credit off your next months bill for each server ordered.


We are working on additional benefits to be announced soon.

Preferred Provider

Preferred Provider Fee
$5,000.00
Server Instances 5-19
$22.00
Server Instances 20-99
$20.00
Server Instances 100-499
$17.00
Server Instances Over 500
$15.00
Game Portals
$0.20


The second option is our new Honor Provider program.

Benefits include:
1. Ability to resell Honor servers
2. Use of the Honor and Pragmatic Honor Provider Logos.
3. Listing and Promotion on AAHonor with the name and bio of your company.

Honor Provider

Honor Provider Fee
$1,000.00
Server Instances 5-19
$36.00
Server Instances 20-99
$34.00
Server Instances 100-499
$32.00
Server Instances Over 500
$32.00
Game Portals
$0.20

WF WebHosting
25/11/06, 20:56
Je kan hem altijd voor de zekerheid nog even aanmelden op de americasarmy site. Zou niet meer nodig moeten zijn, duurt alleen wat langer voordat hij authorized is.

Was is je startup line?
./server -ini server.ini < deze van jou dus.



CONFIG="server.ini"
OPTIONS1="global Border.aao -nohomedir"


./server-bin $OPTIONS1 ini=$CONFIG

Ik heb het een beetje aangepast, maar goed als ik nohomedir veranderd in multihome=ip nr dan start ie helemaal niet op

JayvD
25/11/06, 21:06
./server-bin global Bridge.aao -nohomedir -ini=YOURINIFILE.ini -log=server.log -multihome=YOURIP

Vergeet de -multihome=YOURIP niet!

B3rt
25/11/06, 21:18
ook moet je in de server.ini het ip defineren

[IpDrv.GameSpyQR]
bNAT=False
IP=xx.xxx.xx.xxx <<<< hier dus

NWO
25/11/06, 23:01
Hoe start je de server op? Start hem via de BAT file op en hij zal 100% zeker werken. Omdat de .exe file inderdaad niet werkt.

B3rt
26/11/06, 02:00
Het is linux.....

Ik draai op Debian laatste versie.

Wat ik me dan afvraag welke versie gebruik je dan van AAO?
Want als je een oude versie gebruik (2.6 dus) dan kan ik me je foutmelding wel voorstellen.
Iedereen speelt namelijk 2.7 en alle tracking diensten zijn ook voor versie 2.7

JayvD
26/11/06, 10:38
Hoe start je de server op? Start hem via de BAT file op en hij zal 100% zeker werken. Omdat de .exe file inderdaad niet werkt.
Met beetje spelen kan je ook werken met de .exe hoor. :)

WF WebHosting
26/11/06, 11:46
Het is linux.....


Wat ik me dan afvraag welke versie gebruik je dan van AAO?
Want als je een oude versie gebruik (2.6 dus) dan kan ik me je foutmelding wel voorstellen.
Iedereen speelt namelijk 2.7 en alle tracking diensten zijn ook voor versie 2.7

ik gebruik versie 2.7.0, de server staat op "Authorized" het zou dus goed moeten zijn. Maar de spelers worden dus niet "getracked" dor AAO, m.a.w. de punten die ze bij elkaar schieten komen er niet bij.